Review

Prototype

A hulking success?

JUN
23
2009

Sadly, the impressive variety reflected through Alex's abilities is not delivered in the game world itself, which provides a sandbox obstacle course that the player must merely navigate as opposed to interact with. Where InFAMOUS (there, I said it) sees Cole McGrath running, climbing and gliding with a certain controlled elegance, Alex is endlessly aggressive as he runs up relatively nondescript skyscrapers and chains together bounding leaps that carry him over the majority of smaller buildings. Indeed, while Empire City in InFAMOUS becomes a character in of itself because of the polished nuance of its parkour interaction, the accurate depiction of New York City in Prototype is, while teeming with life, oddly bland and without personality because Alex is only ever required to thunder through it or over it, never really stopping to embrace it. But, again, Prototype is a constant beast that doesn't known the meaning of the word 'subtlety' and it makes no apology for its action, which is always unremittingly feral in its staging.

In terms of presentation, Prototype isn't likely to cause any eyes to pop, but its in-game graphics and sound are pretty solid throughout and the 360's hardware only occasionally suffers beneath the testing weight of perpetually frenetic action. Although lightning fast gameplay pacing means most players probably won't care about the shortfall in visual pizzazz, core mission preambles are consistently weak - especially where vocal performances are concerned. Shockingly brief and largely bereft of emotion, the in-game engine story clips fail to match the initial impact of the fabulously shocking opening rendered sequence that introduces the player to Alex. That being said, the disappointing facial animation on Alex and other characters is still wholly superior to the laughable excuse for in-game acting offered up by David Beckham look-a-like Cole McGrath in InFAMOUS.

Because comparisons are almost unavoidable... Radical Entertainment's Prototype and Sucker Punch's InFAMOUS are wildly different gaming experiences that share the same structural blueprint; namely they're sandbox superhero stories. Having spent vast amounts of time with both titles over the last few weeks, it would be unfair to single out a clearly defined winner and loser - there simply is no definitive recommendation that fanboys can latch onto for the sake of pathetic forum posturing. While both games fall well short of original, each has its own set of strengths that help create a worthy purchase for those looking to roam an open-world while revelling in shallow superhero fiction.

Ultimately, it all comes down to personal taste and what you're looking for when assessing gameplay, presentation and narrative structure. Seeing as both Prototype and InFAMOUS like to 'borrow' from a wide variety of sources, it would perhaps be most fitting to offer a brief summation of each based upon that established penchant for respectful homage. So, if you're faced with making a single software purchase (as some inevitably will be), which path should you select when arriving at this particular fork in the gaming road?

In terms of appreciation concerning core components such as environmental scope, gameplay interaction and superhero powers, InFAMOUS is clearly the well-adjusted offspring of Grand Theft Auto, Assassin's Creed and Star Wars: The Force Unleashed - blending Empire City's unerring attention to detail and parkour-friendly design with a superb grace of movement and an electrifying lesson to LucasArts on how an action-packed Jedi game should be made.

Meanwhile, Prototype emerges as the raucous illegitimate spawn of Crackdown, Hulk: Ultimate Destruction and The Darkness - making no excuses for portraying Manhattan as a throwaway playground to be leapt, swooped and flown over with ease while gleefully blowing shit up, ignoring the body count, and rushing headlong through an incessant flood of gory but breathtaking action. So, pick a path, left or right, Prototype or InFAMOUS - everyone's a winner.

86%

By Stevie Smith

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  1. Tosh 1 month ago

    very good game i really liked the graphics and the storymode Viagra Cialiswas really funM65 Field JacketCheap Kamagra. does anyone know of anymore upcoming games that are supposed to be good?