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Cursed Mountain

A gigantic snowy gust of fresh air

Cursed Mountain Cursed Mountain Cursed Mountain Cursed Mountain Cursed Mountain Cursed Mountain Cursed Mountain Cursed Mountain

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  1. Mukkinese Unregistered 5 months ago

    I pretty much agree with the points made, this is an accurate and fair review of the game. I feel on the whole a little more time polishing up the game would have raised this from just a very good game with flaws to a "classic".

    There are little presentation niggles; cut scenes are slide-shows of still images, not a killer, but this smacks of a money-saving move, some of the movement is of. Eric jerks occasionally for no apparent reason and ghost that normally walk, albeit in a stylised fashion, suddenly 'glide' from side to side in order to become harder targets. Again I get the impression that the developer just couldn't afford the time or resources to create an animation that made this movement fit better with the rest of the non-player character animation. The rock-climbing sections were pointless, once you know to spend as little time as possible on the "crumbly" bits, it is just another trudge, except this time vertically. All this is forgiveable, even the slow turning of the character, which during combat can seem to take forever, can be forgiven. What cannot is the lousy motion controls for the compassion ritual, or exorcism. At first they seem to work well and the novelty and satisfaction of this method of 'finishing move' helps you ignore the other little niggles and get into the game. Unfortunately that does not last, soon you begin to notice that some motions are not recognised. O.K. It's still a good idea we can put up with a few misfires, but as the game progresses more and more use of the worst motion is called for and against more and more powerful bad guys. so for the first third of the game I was pretty much delighted, a few flaws, but still a novel game with a great atmosphere. by the time I reached base camp, about two thirds of the way thruogh, I was thoroughly pee'd off!

    So much so that I was seriously debating whether to stop playing the game altogether. One bad encounter with a group of seven ghosts, who all seemed to need the most unreliable gesture two or three times to exorcise had me swearing very loudly indeed, especially after the twelfth time I died, because the motion controls were not recognised. Arrrgh!

    After calming down, I reasoned that, the developer would have to be insane to release a game with controls this unreliable, so it must be me. Well, it was partly me. after some time experimenting I found that I could get the game to recognise the motions more often than not.

    The motion that failed most often was the forward thrust, like a punch. the Wii remote itself got this right about three out of five times, but the same thrust with the nunchuck, would not work four out of five times.

    Turns out A; you have to tip the nunchuck right back, so that the 'C' button is point directly up and then B; punch forward, not an easy movement for me and after a while actually painful. Perhaps this is about wrist flexibility? I'm an 'older gamer', but not yet decrepit. There is also a timing element that becomes more important as the rituals begin to require more gestures, again not properly explained in the instructions..

    Still, this is a major failing, a little more polish, better instructions and better recognition of the motion controls would have elevated what ended up as a good game to a classic, must have game.

  2. Tosh 1 month ago

    very good game i really liked the graphics and the storymode Viagra Cialiswas really funM65 Field JacketCheap Kamagra. does anyone know of anymore upcoming games that are supposed to be good?